![]() If you would like to contribute code to OpenLoco, please follow the instructions below to get started compiling the game.Īlternatively, we have platform-specific guides for Ubuntu and macOS. You can use clang-format to apply these guidelines automatically. Please have a look at our issues for newcomers.įor code contributions, please stick to our code style. for C++ code (game implementation, bug fixes, features) or localisation (new translations). We warmly welcome any contributions to the project, e.g. Please note that OpenLoco requires the asset files of the original Chris Sawyer's Locomotion to play the game. Please refer to the next section to compile the game manually. Releases are currently provided only for Windows.įor Linux and BSD distributions, we currently do not provide any builds. The latest releases can be downloaded from GitHub. However, until all logic has been reimplemented, we are bound to the limits imposed by the CSL save format (SV5/SC5). It is also our goal to increase the map and vehicle limits. Once this has been completed, it is our goal to get a solid multiplayer experience working in OpenLoco. Recent efforts have focussed on reimplementing the game (command) logic. In the earlier years of the project, the in-game UI has been completely reimplemented, and most of the underlying data and object structures have been uncovered. The reimplementation efforts of OpenLoco are gradual, aiming to ultimately rewrite the entire game in C++. ![]() However, the engine has changed substantially enough that OpenLoco currently does not share its codebase with OpenRCT2. OpenLoco aims to improve the game similar to how OpenTTD improved Transport Tycoon, and OpenRCT2 improved RollerCoaster Tycoon.ĬSL was originally written in x86 assembly, building on top of the RollerCoaster Tycoon 2 engine. OpenLoco is an open-source re-implementation of Chris Sawyer's Locomotion (CSL), the spiritual successor to Transport Tycoon. A construction and management simulation video game that simulates running a transport company.įeel free to join our Discord server to talk about developing the game, or for help getting it to run. An open source re-implementation of Chris Sawyer's Locomotion. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |